Welcome to the 7th International ACM SIGGRAPH Conference on Motion in Games 2014 (MIG 2014).

Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to games and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.

Confirmed Speakers

Hao Li
University of Southern California


Evan Hirsch
Engine Co. 4

Javier von der pahlen Inline

Javier von der Pahlen


Erwin Coumans


James O’Brien
University of California at Berkeley


Paul Debevec
Institute of Creative Technologies
University of Southern California


  • Location: Playa Vista, California (link)
  • Dates: 6th – 8th November, 2014
  • Conference Chair: Ari Shapiro (USC Institute for Creative Technologies)
  • Program Chairs: Nancy M. Amato (Texas A&M University), Jessica Hodgins (Carnegie Mellon University and Disney Research)

Call for Papers

The relevant topics for this conference include, but are not limited to:

  • Animation Systems
  • Animation Algorithms and Techniques
  • Character Animation
  • Behavioral Animation
  • Facial Animation
  • Particle Systems
  • Simulation of Natural Environments
  • Natural Motion Simulation
  • Virtual Humans
  • Physics-based Motion
  • Crowd Simulation
  • Path Planning
  • Navigation and Way-finding
  • Flocking and Steering Behavior
  • Camera Motion
  • Object Manipulation
  • Motion Capture Techniques
  • Motion Analysis and Synthesis
  • Gesture Recognition
  • Natual Motion Synthesis