Welcome to the 7th International Conference on Motion in Games 2014.
Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through the scene. Even the motion of the player nowadays is used as input to games. Motion is currently studied in many different areas of research, including graphics and animation, game technology, robotics, simulation, computer vision, and also physics, psychology, and urban studies. Cross-fertilization between these communities can considerably advance the state-of-the-art in the area. The goal of the Motion in Games conference is to bring together researchers from this variety of fields to present their most recent results, to initiate collaborations, and to contribute to the establishment of the research area. The conference will consist of regular paper sessions, poster presentations, and as well as presentations by a selection of internationally renowned speakers in all areas related to games and simulation. The conference includes entertaining cultural and social events that foster casual and friendly interactions among the participants.
- Location: Playa Vista, California (link)
- Dates: 6th – 8th November, 2014
- Conference Chair: Ari Shapiro (USC Institute for Creative Technologies)
- Program Chairs: Nancy Amato (Texas A&M University), Jessica Hodgins (Carnegie Mellon University and Disney Research)
Call for Papers
The relevant topics for this conference include, but are not limited to:
- Animation Systems
- Animation Algorithms and Techniques
- Character Animation
- Behavioral Animation
- Facial Animation
- Particle Systems
- Simulation of Natural Environments
- Natural Motion Simulation
- Virtual Humans
- Physics-based Motion
- Crowd Simulation
- Path Planning
- Navigation and Way-finding
- Flocking and Steering Behavior
- Camera Motion
- Object Manipulation
- Motion Capture Techniques
- Motion Analysis and Synthesis
- Gesture Recognition
- Natural Motion Synthesis
Papers should be submitted electronically using the online submission system given below. The review process will be double-blind, which means that paper submissions must be annonymous and include the unique paper ID that will be assigned upon creating a submission using the online system. Papers should not have previously appeared in, or be currently submitted to, any other conference or journal. All papers will be reviewed carefully by the International Program Committee members. Research can be submitted as a long paper (7-10 pages and a 20 minute talk), a short paper (4-6 pages and a 15 minute talk), or as a poster presentation (1 page abstract and presentation of poster at conference). Long papers should include a significant contribution to the state of the art. Short papers should include an augmentation or new application of existing work. Short papers can also contain the mature seeds of new research. Two types of work can be submitted directly for poster presentation:
- Work that has been published elsewhere but is of particular relevance to the MIG community can be submitted as a poster. This work and the venue in which it was published should be identified in the abstract.
- Work that is of interest to the MIG community but is not yet mature enough to appear as a short or long paper.
Posters will not appear in the official MIG proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion. Accepted papers will be presented at the conference during oral sessions, or as posters during a poster session.
Due to the nature of the conference, we strongly encourage authors to submit supplementary videos. Videos may be submitted electronically and will be made available to reviewers. Size up to 50MB. For videos, we advise QuickTime MPEG-4 or DivX Version 6, and for still images, we advise JPG or PNG. If you use another format, you are not guaranteed that reviewers will view them.
The Best Paper and Best Student Paper awards will be conferred during the conference. As in previous years, the 5 best papers will be invited for publication in a special issue of the Journal of Computer Animation and Virtual Worlds (CAVW) published by Wiley.
- Paper submission deadline : July 1, 2014, midnight in last timezone (UTC/GMT – 11hours)
- Paper Notification: Sep 1, 2014
- Poster submission deadline: September 22, 2014
- Poster Notification: Sep 29, 2014
- Conference: Nov 6-8, 2014